Chris DeLeon

- Class of 2007

Chris has been making games since 1997. He cofounded GCS in 2004, organizing the club's first several semesters. After graduation, Chris worked as a Technical Game Designer at Electronic Arts on Medal of Honor Airborne and Boom Blox, as an early hire at a Silicon Valley start-up (began by fellow GCS cofounder/alum, Curt Bererton), and co-developed iOS games with another GCS alum (John Nesky) both independently and through publisher arrangements. Chris attended graduate school at Georgia Tech in 2010. While at GT, he started a similar club, VGDev. In 2014, Chris left the PhD track to focus full-time on teaching independently online, including operating a worldwide adaptation of the pattern learned in these clubs, HomeTeam GameDev (formerly called Gamkedo Club). Outside of his main business, he's also helped curate IndieCade's speakers for 5 events, and is now leading the creation of an IndieCade alumni network. Chris serves on the board for the Los Angeles chapter of IGDA.



Previous GCS positions: Cofounder, Organizer/President

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My GCS Games

Arbarlith II

Spring 2007

Operation: Power Monkey

Fall 2006

Parasomnia: Decadence of Darkness

Fall 2006

Trichromic

Fall 2006

Eternal Storm

Spring 2006

Arbarlith

Fall 2005

Brad & Roxy's Amazing Downhill

Fall 2005

Hatchling Smasher

Fall 2005

Hegira

Fall 2005

Rocker Madness

Fall 2005

Aethernet

Spring 2005

Battleship 88: Iron Hero

Spring 2005

Nibbles Extreme

Spring 2005

Shotgun Debugger

Spring 2005

Syntek Flips Out

Spring 2005

Grace's First Adventure

Fall 2004

Rowdy Rollerz

Fall 2004

Saturn Storm

Fall 2004

Dragon Of Shiuliang

Spring 2004