GCS Gold Award
- Spring 2005
Shotgun Debugger is a 2D, top-down action game. It is The Future, and your habit of computer network exploration has finally done you in. You are captured and taken to a strange underground complex populated by robot soldiers. Your task is to escape the facility -- but the hordes of walking death machines aren't just gonna let you.
This Mac build is for PPC, not newer Intel machines.
The source code is also available - Requires SDL, SDL_image, and SDL_mixer libraries and headers.
Chris DeLeon - Level Design Lead, Sound Effects
Greg Peng - Level Design
Jeff Thoene - Level Design
John Nesky - 3D Model and Texture Art, Mac OS X port
Matt Sarnoff - Project Lead, Design Lead, 2D Art, Game Concept, Sound Effects, Engine Programming
Michael Weber - Playtesting
Tuscan Knox - Music