FAQ

Contents


How can I join/become a member?

Come to one of our weekly meetings! You can find our next meeting time and location on our calendar. We also encourage you to join our community on Discord, where you can chat with us and stay up to date on events and announcements.


How often does GCS meet?

GCS has weekly meetings on Fridays, as well as Office Hours on Sundays. In addition, IDeATe holds Playtesting nights on Wednesday evenings that GCS teams can frequently be found at. For more details on all our meetings and events, check out our calendar.


What happens at GCS meetings?

We have a variety of meeting types! Some of the big meetings are Alpha, Beta, and Pre-Release. At each of those meetings, teams will present their games and exchange constructive criticism. Some meetings are tutorials, like the Unity Beginner’s Tutorial. We also have guest speakers. Between these more serious meetings, we hold game nights and social events to foster a community of game appreciation.


I don’t have any experience making games, but I want to learn. Will you teach me?

Absolutely! Every semester, at least one team will be beginner-friendly. We also have tutorials in Unity and other relevant topics at the start of each semester. In addition, we have open Office Hours every Sunday from 2-6pm where many experienced club members will be available and happy to help. Lastly, we have our own StuCo for teaching you how to create games!


What do I need to work on a game?

All you need is a passion for game creation and a willingness to learn. Most new programmers have taken 15-112, 15-110 or AP-CS. We have a place for artists of all styles and expertise, although new artists may need to spend more time learning about the game asset pipeline.


I have an awesome idea for a game! How do I lead a project?

At the start of every semester, anyone who wants to pitch a game and lead that project has to first pitch their idea to the officers, during the week before Pitch Fair. This is just to make sure that it is well scoped, and that you know what you’re getting into as a team lead. After that, you’ll pitch your game to the whole club, and assemble a team to lead for the rest of the semester.


What game engines/programming languages/tools do you use?

Most GCS projects are done in Unity, which uses C# as its primary scripting language. But this is not at all required! In the past, games have been made in Unreal and GameMaker as well, and we are always open to other game engines, tools, or languages.


How long do projects last? Can I pitch a game that will take more than a semester to make?

Almost all projects are 1 semester long, but occasionally a project will run over into another semester. However, we discourage pitching games that are initially scoped for more than one semester.


Do I have to work on a project to be part of the club or attend meetings?

Nope! If you want to sit in on any meetings, come to office hours, attend any other events, or otherwise hang out, you’re welcome to!


What happens to projects at the end of the semester?

On the very last week of classes, we have our final GCS Release Showcase, where we show off all the games we’ve been working on. Projects are expected to be finished by then, but teams are always allowed to continue work after that if they’re still invested in it.


Can I get the source code or assets of your games?

Many games have their source code available on GitHub, or another version control system. If you can’t find a link through the game’s page but really want to track down some of the code or assets, feel free to contact an officer and we’ll see what we can do.


What is the GCS Gold Award?

The GCS Gold Award was created to curate a collection of games that stand out above the rest. The official rules for Gold have changed over the years, but we continue to issue an award at Release based on a popular vote.


How can I get my own member page?

As long as you've participated in at least one GCS project, all you have to do is email the current Chief of Operations (here) with your name, graduation year, and a bio. You may also choose to include a link to your personal website, and/or a profile picture. That's it!


Who are the GCS officers? What do they do? How can I become one?

The GCS officers are 6 members elected by the club body each Fall to lead the club. Each of them has a particular set of responsibilities, but all of them are here to help everyone have the best possible experience with GCS. You can find a list of the current officers on our contact page.


How can I get more involved in game development?

One option is to take a game design course through IDeATe. Game Development, Production and Prototyping is an intense course, but a great introduction to the process. You can also connect with the Pittsburgh Game Makers or Bit Bridge.


Who made this amazing website?

I'm glad you asked! This website was created in 2018-2019 by Dominic Calkosz, with a bunch of help from Adrian Biagioli, and all designs done by Jessica Cao and Sophia Qin. Special thanks also to Jan Orlowski, Joey Perrino, and Sebastian Yang, for helping to transfer all of the games from the old website.


I have other questions. Who do I contact?

If you can’t find the answer to your question here, or on the about page, feel free to send one of us an email, or chat with us on Discord!