History

History

2004

GCS is born! Founders include Curt Bererton, Chris DeLeon, John Nesky, and Greg Peng. The club holds its first meeting on February 27, hosts its first guest speaker on April 23, and finishes its first game, Dragon Of Shiuliang, on May 7.

GCS also starts its Lending Library (thanks to generous donations from a CMU professor and a GCS member) and paints the Fence for the first time - a tradition that continues today!


2005

GCS celebrates 15 completed projects.

GCS holds its first officership elections for the next semester.

2006

The site receives a new web address and its first major overhaul.


2007

GCS runs its own bake sale.

2008

GCS pivots its gamemaking process and focus towards smaller and simpler projects, with more focus on learning new skills.

2010

The website goes through its second major redesign, moving to a more stylized dark theme and streamlining the layout.


2013

GCS celebrates its 100th game: Retrograde!

2014

The GCS Cabinet is built! The Cabinet is one of the club's most distinct products, providing a unique, classic way to play student games.

The website goes through its third overhaul, switching to a lighter color scheme and removing the forum.


2016

The GCS Discord is created and becomes the primary hub for interactions between members and club announcements.


2019

The club's official StuCo is created and taught by GCS President Carter Williams and Director of Development Adrian Biagioli.

GCS creates the Game Bytes program, a minigame collection series for new developers. It is conceptualized by Tomas San Miguel and led by Vice President Jan Orlowski.

This website is overhauled for the fourth and final time, this time by Chief of Operations Dominic Calkosz. The new design focuses on presentation and futureproofing.


2020

GCS initiates the Unreal Fast Track, a program to help students develop games using the Unreal game engine, in partnership with Epic Games.

GCS transitions to remote game creation, playtesting, and meetings in response to the COVID-19 pandemic.