Carter Williams

- Class of 2020

Carter Williams is a game designer and developer who enjoys experimental design, juicy animation and clean code. His favorite games to design are cooperative games that force players to interact in new ways. As a part of making these games, he has developed a networking framework for Unity.

In addition to making games, Carter also has a passion for teaching. He has taught courses on game analysis and game development as well as TA'ing courses on functional programming and educational technology.

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Previous GCS positions:
President
Treasurer


My GCS Games

There Is a Place You Are Meant to Be... You Are Not There

Winter 2021

Static

Fall 2020

Implicitus

Spring 2020

Construction Derby

Winter 2020

Grassfeet

Fall 2019

Reverse No

Fall 2019

VOID

Fall 2019

A Touching Conversation

Spring 2019

The Medium - A Slay the Spire Mod

Spring 2019

Kodak

Winter 2019

Backside Breakout

Fall 2018

Cloak and Dagger

Fall 2018

Binary Star

Spring 2018

Verto Animo

Fall 2017

Tanks on Planks

Fall 2016

Updated November 15, 2020