Next Meeting: Friday November 21, 4:30 pm, Wean 5409

Information:

About the GCS

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Charter

The Game Creation Society's charter outlines the primary goals and describes all the bylaws of the organization.

About the Game Creation Society

Carnegie Mellon has the unique attribute of being strong in technical areas such as engineering and computer science as well as having a strong program in arts and design. What better way to bring together these strengths than by creating fun games?

Video games have enormous creative potential. No longer are artists or visionaries confined to providing mere 'windows' into their thoughts - games are a way to put the player directly inside the realm of the creators' imaginations. Every game provides a unique world that brings with it an entirely new set of rules, items, physics, places, sounds, behaviors, goals, powers, creatures, freedoms, and challenges.

Creating a video game, requires a wide variety of talents. The Game Creation Society is about bringing together those talents. We proudly welcome programmers, artists, level designers, writers, project managers, sound effects technicians, composers, play testers, interface designers, producers, directors and marketing gurus alike.

When all of those talented people communicate closely with one another and work towards a common goal, wonderful things happen. They begin to learn from one another, and the byproduct of this skill cross pollination is a complete game that anyone can share with friends, family, and coworkers for generations to come.

All of our titles are freeware, which encourages the sharing of ideas and provides invaluable additions to member portfolios. Producing an excellent video game does not require a huge budget - the GCS is purely academic and non-profit. Creating games does, however, warrant a great deal of time, ability, imagination, and work. We're more than willing to supply such dedication and any student (both graduate and undergraduate) is allowed to join the GCS to do the same.

How We Operate

We have nearly 75 members that have finished GCS game projects, and approximately 450 members subscribed to our weekly mailing list. We meet once a week, for one hour. Three things happen at each meeting:

  1. Recap of any weekly concerns for the club as a whole.
  2. Project updates from every active development group.
  3. Pitches from project leaders for any new game kick offs.

Announcements