History of the Game Creation Society
This page is in the middle of being cleaned up! Expect something more up to date shortly
The GCS has been existence since Spring 2004. We've grown larger, and so have our projects. Here's an incomplete timeline of our progress, events, and milestones.
Spring 2004
Game Creation Society is Founded (Chris DeLeon and Curt Bererton)
First Officers are: Founder, Main Organizer Curt Bererton Cofounder, Website Designer Parhaum Toofanian Cofounder Chris DeLeon
Original 2004 Website Logo
- Feb 27, 2004 - First GCS Meeting
- Apr 16, 2004 - Club starts wish list to begin lending library
- Apr 23, 2004 - First guest speaker, a creative game designer from EA and Sega, talks to the group
- May 07, 2004 - First 100% finished game, The Dragon of Shiuliang, comes out of a group effort.
Fall 2004
- Current Officers are: Main Organizer Chris DeLeon Meeting Minutes Matt Sarnoff Advertising Jimi Okelana
- Sep 03, 2004 - GCS Lending Library opens, with generous donations from a CMU professor and one of its members
- Sep 10, 2004 - GCS holds its first meeting of its second semester, requiring a larger room than before to accomidate higher member participation
- Nov 30, 2004 - GCS Takes the Fence for the first time
8 games finished in 2004: Blocks of the Undead, Carnegie Mellings, Dragon of Shiuliang, Disturbance in Sector IV, Grace's First Adventure, Monk Kombat 3, Rowdy Rollerz, and Saturn Storm
Spring 2005
2005 Website Logo
2005 BBoard Logo: can you name the game each letter is from?
- Current officers are: Main Organizer Chris DeLeon Meeting Minutes Matt Sarnoff Server Administrator Tom Cauchois Advertising Jimi Okelana
- Feb 19, 2005 - SCS Day 2005
- Feb 23, 2005 - EA Tiburon Guest Speakers (VP & General Manager)
- Feb 25, 2005 - Budcat's Jeremy Andersen, Guest Speaker
- Apr 08, 2005 - UC Friday, Public Demonstration
- Apr 10, 2005 - April Yield, Small Demonstration for Baggers & Parents
7 new games finished in Spring 2005: AetherNet, Battle Car-Toon, Battleship 88: Iron Hero, Nibbles Extreme, Shotgun Debugger, Swapping Action, and Syntek Flips Out
Fall 2005
- Officers are: Main Organizer Chris DeLeon Server Administrator Tom Cauchois
- Dec 02, 2005 - GCS holds its first officership elections for the next semester, after having successfully completed 15 games and gaining the interest of hundreds of students and faculty campus-wide
- Jan 16, 2005 - Spring 2006 projects kick off. Includes Feature Creep, Eternal Storm, Dash Eraser Dust, Parasomnia: Decadence of Darkness
- Feb 18, 2005 - SCS Day 2006
10 projects underway for Fall 2005: Carnage Unleashed, Hatchling Smasher, Arbarlith, Brad and Roxy's Amazing Downhill, Hegira, Power Monkey, Re-Retro, Rocker Madness, Slug Fest (project discontinued), Super Space Wars (project discontinued)
Spring 2006
2006 Website Logo
2006 BBoard Logo
- New Officers elected: General Manager: Roy Concepcion Chief Operating Officer: Matt Sarnoff Public Relations Lead: Robert Strickland Communications Admin: Jeff Baxendale Information & Access Admin: Andrew Fox
- Mar 29, 2006 - Guest speaker Bruce Sherrod from Playfirst, Inc.
- Mar 31, 2006 - UC Friday showcase
3 games finished in Spring 2006: Dash Eraser Dust, Eternal Storm, Feature Creep
Fall 2006
2006 Website Splash Screen Logo
2006 Buddy and BBoard Icon
2006 tshirt logo
- GCS Officers continue to their second semester: General Manager: Roy Concepcion Chief Operating Officer: Matt Sarnoff Public Relations Lead: Robert Strickland Communications Admin: Jeff Baxendale Information & Access Admin: Andrew Fox
- Sep 08, 2006 - GCS Takes the Fence again
10 games finished in Fall 2006: Crazy City Builder, Hella Racing, Motora, Operation: Power Monkey, Operation: Power Monkey - Winter Warfare, Parasomnia: Decadence of Darkness, Strategery, Super Ninja Go Jump, The King of Euclidean Space, Trichromic
Spring 2007
logo contest winner

- Jan 25, 2007 - GCS games distributed on external sites cause bandwidth issues. Mirror sites are put up, and hotlinking is disabled.
- Feb 09, 2007 - Microsoft Speaker
- Feb 13, 2007 - 1st GCS Bake Sale ever!
- March 23, 2007 - Professor Kuffnor Speaks about A.I.
- March 30, 2007 - Pandemic Studios speaker: CMU Alum Justin Truman
- Guest speakers from EA Games, ESA, Bob Mitchell from Sony OE, and Jesse Schell from Schell Games
7 projects underway for Spring 2007: Arbalith II, Bouken, Dodging Wars, Dreamscape, Spherena, Super GCS Bros, World Of Power Monkey
Fall 2007
6 Projects completed: AAA Extreme Ironing, Lost Haven, Power Monkey Run, Starbound Upgrade, Supercrawl, and Tailcat
Spring 2008
9 Projects were pitched and 7 were completed. These 9 were: Bossmen, Distorted, Doesn't Make Sense (DMS), Genku, and Where to Find Magical Apple Tree Escences (WTF MATE?) and the prototypes: Darkness, Hex Attack, and Icing on the Cake.
Fall 2008
The club is moving towards smaller simpler projects with more emphasis on learning new skills. We plan to hold more workshops and are planning some game competitions. We want to encourage more collaboration between project groups and want there to be more opportunities to make games








