Next Meeting: Friday February 26, 4:30PM @ GHC 4401

Information:

History of the Game Creation Society

This page is in the middle of being cleaned up! Expect something more up to date shortly

The GCS has been existence since Spring 2004. We've grown larger, and so have our projects. Here's an incomplete timeline of our progress, events, and milestones.

Spring 2004

Game Creation Society is Founded (Chris DeLeon and Curt Bererton)

First Officers are: Founder, Main Organizer Curt Bererton Cofounder, Website Designer Parhaum Toofanian Cofounder Chris DeLeon

Original 2004 Website Logo

2004 logo

Fall 2004

8 games finished in 2004: Blocks of the Undead, Carnegie Mellings, Dragon of Shiuliang, Disturbance in Sector IV, Grace's First Adventure, Monk Kombat 3, Rowdy Rollerz, and Saturn Storm

Spring 2005

2005 Website Logo

2005 logo

2005 BBoard Logo: can you name the game each letter is from?

2005 BBoard logo

7 new games finished in Spring 2005: AetherNet, Battle Car-Toon, Battleship 88: Iron Hero, Nibbles Extreme, Shotgun Debugger, Swapping Action, and Syntek Flips Out

Fall 2005

10 projects underway for Fall 2005: Carnage Unleashed, Hatchling Smasher, Arbarlith, Brad and Roxy's Amazing Downhill, Hegira, Power Monkey, Re-Retro, Rocker Madness, Slug Fest (project discontinued), Super Space Wars (project discontinued)

Spring 2006

2006 Website Logo

2006 logo

2006 BBoard Logo

2006 BBoard logo

3 games finished in Spring 2006: Dash Eraser Dust, Eternal Storm, Feature Creep

Fall 2006

2006 Website Splash Screen Logo

2006 mashup logo

2006 Buddy and BBoard Icon

2006 BBoard logo

2006 tshirt logo

logo!

10 games finished in Fall 2006: Crazy City Builder, Hella Racing, Motora, Operation: Power Monkey, Operation: Power Monkey - Winter Warfare, Parasomnia: Decadence of Darkness, Strategery, Super Ninja Go Jump, The King of Euclidean Space, Trichromic

Spring 2007

logo contest winner

logo!

7 projects underway for Spring 2007: Arbalith II, Bouken, Dodging Wars, Dreamscape, Spherena, Super GCS Bros, World Of Power Monkey

Fall 2007

6 Projects completed: AAA Extreme Ironing, Lost Haven, Power Monkey Run, Starbound Upgrade, Supercrawl, and Tailcat

Spring 2008

9 Projects were pitched and 7 were completed. These 9 were: Bossmen, Distorted, Doesn't Make Sense (DMS), Genku, and Where to Find Magical Apple Tree Escences (WTF MATE?) and the prototypes: Darkness, Hex Attack, and Icing on the Cake.

Fall 2008

The club is moving towards smaller simpler projects with more emphasis on learning new skills. We plan to hold more workshops and are planning some game competitions. We want to encourage more collaboration between project groups and want there to be more opportunities to make games

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