GCS StuCo: Game Creation for People Who Want to Create Games (98-127)

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Course Description

In this course students will learn the basics of game creation. The course is intended for both beginners and experienced game designers. In addition to project work done in class, students will learn fundamental tools like Unity.

The intent of this course is to expand the community of game makers at CMU to those who are interested in making games but may not have had the inclination to pursue it through more intensive means such as G.C.S. or Ideate.

The course also serves as an additional place for those already involved in the community to learn and collaborate. Tutorials and projects done in the student organization Game Creation Society will mirror and compliment work done in class.

Lecture Materials

Lecture 1 (1/15/19) - Slides

Lecture 2 (1/22/19) - Lecture Notes (pdf), Base Code (unitypackage)

Course Goals

1. Learn the basic tools of Game Development
2. Learn the fundamentals of Design and Game Feel
3. Explore the various disciplines involved in Game Creation
4. Create a working game that demonstrates these principles

Office Hours

Every Sunday (starting February 3rd) from 2:00-5:30pm, GCS holds open office hours in Wean 5421, where teams come to work in a collaborative environment. Students in the StuCo are also encouraged to come, especially while working on the two main course assignments, as listed below.

Mid-semester Assignment: Design Document

The mid-semester assignment is an original detailed design document. Students will have to reason about scope, game loops, and detailed mechanic descriptions. The assignment is meant to make students think carefully about all the parts of a game. It is also an opportunity to be creative and express the ideas that you would like to see in a game. Time in class will be allocated to work on this, but students are encouraged to work on it outside of class if they feel inspired.

Final Project

Students will team up to collaborate on a final project. Using supplied behaviours, images, and sounds, students will build a game. The design is up to the students and serves as a chance for students to demonstrate the principles covered previously in class. Making a game is a laborious enterprise even with assets from the instructors, so students are encouraged to meet and work outside of class.

Course Resources

Syllabus

Schedule