GCS Gold Award


- Spring 2009


Backfire is a space shooter that rewards precision shooting.

Trapped in confined rooms, you must bounce your lasers off walls to defeat your enemies. You’ll have to think out your shot placement quickly as the frantic action of shooters makes its way into later levels. And don’t forget to watch out for the backfire. It is recommended that you play the standard version of the game before the hard version.


For Windows (Hard Difficulty) | Download
For Windows (Standard Difficulty) | Download

Extra Content

Design Document
Source Code

Project Members

Alan Pierce - Programming
Ben Wolf - Programming
Daniel Vu - Art
Jason Lu - Art
Jeffrey Panza - Design, Art
Kyle Neblett - Programming
Le Wei - Design, Art, Programming
Max Gibson - Project Lead
Owen Traeholt - Design, Art
Richard Chen - Design, Art