
Aethernet
- Spring 2005
About
The most disorientating game of asteroids you'll ever play
Imagine playing Asteroids... but instead of space rocks, you're battling aggravated intelligent life. And the fight is taking place in unstable, highly distorted space-time. Whoa.
Project Members
Chris DeLeon - Sound Effects
John Nesky - Sprite Art, Mac Port
Keisha How - Sprite Art
Martin Rosenberg - Project Lead, Programming Lead, Concept, Game Design