Pitch Fair Recap 09/19/2015 - Posted by
Here's a quick recap of the pitches for this semester. Check out the linked slides for more in depth info (Note: You may have to access the slides through your andrew email):
Balance Board Racing ( slides ): 3D racing game using the Wii-Fit board to control motion and the Oculus Rift to control the camera.
Team Leads: Daniel Hua (email@example.com) and Mark Mendell (firstname.lastname@example.org)
If you'd like to join a team(s), email the team lead(s) ASAP so you can get started. Don't forget: Come Out and Play Pittsburgh Outdoor Game Festival (there are video games there too) continues tomorrow, Saturday 9/19 from 11 to 3! Next Friday, 9/25 in Wean Hall 5421 from 5 to 6:30, GCS will be holding a BEGINNER'S Unity tutorial. If your team is using Unity and you've never opened the software before, this tutorial is for you! It is friendly to non-programmers. It's also a great refresher on basic Unity concepts.
Happy Game Making,
PITCH FAIR PROJECTS!! SIGN UP FOR ONE!! 01/30/2015 - Posted by
We had a great turnout today at GCS Pitch Fair, so thank you to everyone that came and signed up for a project, and a big fat hurrah to everyone that made a project pitch! This semester, the pitches were (in order of presentation):
led by Lauryn Brown, email@example.com
You control a panda who is a detective trying to solve a mystery while dodging evil zookeepers.
Some Mobile Augmented Reality Thing (SMART)
led by John Choi, firstname.lastname@example.org
An augmented reality tower defense game with Tron-style graphics.
Elemental Fighting Platformer
led by Taehoon Lee, email@example.com
Hack n' Slash game with enemies that adapt to player fighting style in the middle of a procedurally generated dungeon.
Worlds of Promise
led by Sarah Dix, firstname.lastname@example.org
An interactive visual novel with romance, drama, and multiple endings based on player choices and behavior.
To all project leaders, good luck and begin developing awesome games!
Pitch Fair Tomorrow!! 01/29/2015 - Posted by
Radical Thursday everybody!
Friendly reminder that the GCS Pitch Fair will be Friday, January 30 at WEH 5421 from 4:30p to 6:30p. Which is tomorrow.
This is it! This is what GCS is all about! Those who were approved to be a pitch leader will present their project ideas, and then you get to choose which project team you want to work with.
To people participating in projects: One thing I notice during pitch fairs is that some GCS members will feel nervous about joining a team because they're new to the club or new to game development. It's perfectly natural to feel this way. Just keep in mind that GCS is supposed to be a learning experience. We are here as a club to learn about game development together, so don't be afraid to talk to people!
To Pitch Leaders: John has sent out a lovely email detailing what needs to be done for your project to be approved, which I'm sure most of you guys have done already. Try to communicate your game idea clearly and concisely to your audience. Get a PowerPoint ready! GCS Pitch Games are scoped like Game Jam Games. Your goal is to give the player the best 2 minutes of their life. Be sure to send out Doodle Polls asking when everyone's available, get an emailing list together, and rent rooms.
However, if you can't make it to the meeting, we will be posting everybody's pitches to our website: www.gamecreation.org
Phew! That was a lot of text, but I hope it helps. Feel free to contact me if there are any questions or concerns about the Pitch Fair process.
New Members Meeting 01/21/2015 - Posted by
The New Members Meeting is next Friday on the 23rd in WEH 5421 from 4:30-6:00pm.
This meeting will also act as a meetup point for those of you participating in the Global Game Jam.
Other than that, it's meant to be a kind of loosey-goosey ice-breaker-y type get together, so come join us over a slice of pizza! It's sure to be good fun!
See you there!
Release and GCS Gold winners! 12/12/2014 - Posted by
Congratulations to BitBot, Rubber Duck Adventure, Trafficking, Lunatix, and Patient for demoing at release this semester!
Also, I'm happy to announce that the winners of GCS Gold for Fall 2014 are BitBot and Rubber Duck Adventure.
Look out for all of these games on the website (http://www.gamecreation.org/) soon.
I hope everyone has a great winter break. We'll see you in the Spring.
Meeting Friday Nov 14 11/14/2014 - Posted by
We'll be meeting Friday (today) at 4:30 PM in Newell Simon Hall room 3002. Thanks to everyone who filled out the survey! Based on the feedback that we have received, we are going to try a new meeting format this week. First of all, we'll open the door 10 minutes early for people who want to come early and socialize. The first few minutes will follow the typical meeting format so that we can continue to discuss the election process as well as the future of contests (which will become less rigid). After that, though, we will try using stations which you can join or leave at your own pace. Specifically, one corner will be office hours, so that anyone currently working on a project can receive advice or discuss the project process. The other corner will be an informal critique/discussion based around an existing game (we will vote on which game to play). We're looking forward to developing a new meeting format that is useful for everyone, so we'd love it if you can come and let us know what you think.
HALLOWEEN PARTY, contest, and Meeting Friday, October 24th 10/22/2014 - Posted by
We'll meet Friday, October 21 at 4:30 PM in Newell Simon Hall Room 3002.
We'll show off entries for the "Unopenable Door" competition (there's
still time to enter and win prizes!), and we'll also have project updates.
Project leaders and potentially others on the project team should present
their progress so far. It doesn't need to be fancy, but the more you can
show off what you're working on, the better.
Also, there is a Halloween Party at Schell Games this Friday (a week
before Halloween). Schell Games is in Station Square (they have moved
recently, so it's not at the same place as last year's), but a group will
leave from GCS together either by car or public transit, so you won't have
to worry about transportation. There is no RSVP necessary, but costumes
are recommended (and there is a competition for the best costume).
Meeting + Contest Entries, Friday, Oct 3! 10/03/2014 - Posted by
We'll be meeting today (10/3) at 4:30 PM, in Newell-Simon Hall room 3002 (confirmed). The main thing on the agenda is presenting all of the entries from the first contest and
voting on the winner. We'll also announce the next concept theme. Come and see what everyone has made, or bring your own entry. Even if you haven't started making entry, it's still not too late to create a concept, some art, music, or even a working game prototype!
Pitch Fair Recap 09/13/2014 - Posted by
If you weren't able to attend Pitch Fair, or just wanted to see the list of projects again, don't worry, we've got you covered. There were five projects pitched this semester. If any of these interest you, feel free to contact the project leads. (@andrew = @andrew.cmu.edu)
Lunatix: Explore and navigate a directory in this text-based adventure-- using unix commands! This educational game combines retro-style exploration with a modern terminal as it teaches players to navigate directories.
Engine: Flask + JS
Art Direction: text based
Looking For: Programmers, writers, musicians, game designers
Contact: Ivan Wang (icw@andrew)
Rubber Duck Adventure: Control the water around a rubber duck as he starts his adventure down a perilous river!
Art Direction: 2D
Looking For: Programmers, 2D artists, musicians, game designers
Contact: Maddie Duque (mduque@andrew)
Patient: A narrative-driven game where the player takes on the role of a patient in an unknown time, place, and backstory. The character is seriously injured, with only the abilities to look around, and shake and nod his head.
Art Direction: 3D
Looking For: Anybody
Contact: Cory Chang (coryc@andrew)
Team BitBot: A 2.5D side-scrolling cooperative action platformer, featuring two robots Bit and Bot. For one or two players.
Art Direction: 2.5D (3D art, 2D gameplay)
Looking For: Artists, musicians, programmers, designers
Contact: John Choi (johnchoi@andrew)
Traffic king!!: A traffic simulation game where you keep a city running smoothly.
Engine: Flixel (Actionscript)
Art Direction: Top down 2D
Looking For: Programmers, 2D artists, musicians, game designers
Contact: Roger Liu (rogerliu@andrew)
If you're interested in participating in GCS, but don't have the time to commit to a game, you can also help out on these projects by being a playtester. Just email Cory or Mackenzie (see our about page).
Pitch Fair and New Member Meeting! 09/10/2014 - Posted by
I'm your Director of Development (DoD), and my job is to help people scope out pitch ideas, and make sure semester projects are on track. For people interested in joining a project this semester, Pitch Fair will be this coming meeting, Friday September 12th at 4:30 in NSH 3305. If you can't make it to the meeting, we'll be posting everybody's pitches on our website (www.gamecreation.org).
If you're interested in running a project, please fill out the following form before Wednesday. This will give us time to meet to discuss the project, explain how pitch fair works, and answer any questions you might have.
Before submitting an idea, remember that you'll have roughly 15 weeks to complete a game. This might sound like a lot of time, but when actually adding up the time you work, it is roughly equal to a hackathon project, so do try to keep scope in mind before pitching the next FPS MMORPG.
If you have any questions, do not hesitate to shoot me an email.