Bossmen - Spring 2008

Gold Award Winner


Cubes and Lasers

Bossmen consists of seven unique boss battles. You are a “hero”, equipped with a lasergun and jetpack to defeat the Bossmen. The game has a typographic health system, with parts of the characters’ names disappearing as damage is taken.

An astute observer might ask, why are you fighting? Can’t we all get along? Well, being cubist, the Bossmen have taken a disliking to your supple round corners and high polygon count. And for Bossmen, disputes are not solved by words, but by lasers.


  • For Windows | Uploaded on 2008-08-12 | Download
    Requires Microsoft .NET 2.0 or higher
  • Extra Content | Uploaded on 2008-11-14 | Download


Project Members

  • Adam Lederer - Music
  • Daniel Vu - Modeling, Animation
  • Eric Foote - Music
  • Greg Peng - Concept, Design
  • Jay Meistrich - Lead Engineer
  • Justin Lokey - Art Direction
  • Kyle Neblett - Gameplay Programming
  • Mee-Hyun Jang - Textures
  • Raphael Mun - Modeling
  • Vijay Prakash - Gameplay Programming