Library
This is a listing of all of the books currently owned by GCS. If you would like to borrow one, let us know, and we will bring it to the next regular meeting for you. If you can't make it to the meeting, we can make alternate arrangements. If there is a book you're interested in borrowing but you don't see it here, tell us. If enough people are interested, we'll try to get a copy. Also, if you have books you'd like to donate to the library, we'd be more than happy to accept them.
| Title | Author | Year | ISBN | Copies | Availability |
| Learning Python | Mark Lutz and David Ascher | 2004 | 0-596-00281-5 | 1 | Available |
| Programming Python | Mark Lutz | 2001 | 0-596-00085-5 | 1 | Available |
| The Ruby Developer's Guide | Robert Feldt, Lyle Johnson, and Michael Neumann | 2002 | 1-928994-64-4 | 1 | Available |
| Modern C++ Design: Generic Programming and Design Patterns Applied | Andrei Alexandrescu | 2001 | 0-201-70431-5 | 1 | Available |
| Title | Author | Year | ISBN | Copies | Availability |
| Game Coding Complete, 2nd Edition | Mike McShaffry | 2005 | 1-932111-91-3 | 2 | Available |
| Teach Yourself Game Programming in 24 Hours | Michael Morrison | 2002 | 0-672-32461-X | 1 | Available |
| Killer Game Programming in Java | Andrew Davidson | 2005 | 0-596-00730-2 | 1 | Available |
| Game Programming Gems | Mark DeLoura | 2000 | 1-58450-049-2 | 1 | Available |
| Game Programming Gems 2 | Mark DeLoura | 2001 | 1-58450-054-9 | 1 | Available |
| Game Programming Gems 5 | Kim Pallister | 2005 | 1-58450-352-1 | 1 | Available |
| Software Engineering for Game Developers | John P. Flint with Omar Salem | 2005 | 1-59200-155-6 | 1 | Available |
| Game Development and Production | Erik Bethke | 2003 | 1-55622-951-8 | 1 | Available |
| 3D Game Engine Programming | Stefen Zerbst with Oliver Düvel | 2004 | 1-59200-351-6 | 1 | Available |
| Title | Author | Year | ISBN | Copies | Availability |
| 2D Artwork and 3D Modelling for Game Artists | David Franson | 2003 | 1-931841-33-0 | 1 | Available |
| 3D Graphics Programming: Games and Beyond | Sergei Savchenko | 2000 | 0-672-31929-2 | 1 | Available |
| GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics | Randima Fernando | 2004 | 0-321-22832-4 | 1 | Available |
| GPU Gems 2 | Matt Phar | 2005 | 0-321-33559-7 | 1 | Available |
| GPU Gems 3 | Hubert Nguyen | 2008 | 0-321-51526-9 | 1 | Available |
| Beginning OpenGL Game Programming | Dave Astle and Kevin Hawkins | 2004 | 1-59200-369-9 | 1 | Available |
| OpenGL Programming Guide, 3rd Edition | Mason Woo, Jackie Neider, Tom Davis, Dave Shreiner | 1999 | 0-201-60458-2 | 1 | Available |
| Note: This is the famous "Red Book." A slightly older version of it can be found Online here. | |||||
| Tricks of the 3D Game Programming Gurus: Advanced 3D Graphics and Rasterization | André LaMothe | 2003 | 0-672-31835-0 | 1 | Available |
| Title | Author | Year | ISBN | Copies | Availability |
| Game Architecture and Design | Andrew Rollings and Dave Morris | 2000 | 1-57610-425-7 | 1 | Available |
| Game Design for Teens | Les Pardew and Alpine Studios | 2004 | 1-59200-496-2 | 1 | Available |
| Game Design: Secrets of the Sages | Mark Saltzman | 1999 | 1-56686-904-8 | 2 | Available |
| Title | Author | Year | ISBN | Copies | Availability |
| The Ultimate Encyclopedia of Mythology | Arthur Cotterell and Rachel Storm | 2003 | 1-84038-516-2 | 1 | Checked Out |
| Dungeons and Dragons: Deities and Demigods | Rich Redman, Skip Williams, and James Wyatt | 2002 | 0-7869-2654-6 | 1 | Available |
| The Making of Doom 3 | Steven L. Kent with ID Software | 2004 | 0-07-223052-5 | 1 | Available |
| Title | Author | Year | ISBN | Copies | Availability |
| Patent, Copyright & Trademark, 7th Edition | Stephen Elias and Richard Stim | 2004 | 1-4133-0055-3 | 1 | Available |
| Secrets of the Game Business | François Dominic Laramée | 2003 | 1-58450-282-7 | 1 | Available |
| Game Development Business and Legal Guide | Ashley Salisbury | 2003 | 1-59200-042-8 | 1 | Available |
| Title | Author | Year | ISBN | Copies | Availability |
| 3D Math Primer for Graphics and Game Development | Fletcher Dunn and Ian Parberry | 2002 | 1-55622-911-9 | 1 | Available |
| Mathematics for Game Developers | Christopher Treblay | 2004 | 1-59200-038-X | 1 | Available |
| Linear Algebra and its Applications, 4th Edition | Gilbert Strang | 2006 | 0-03-010567-6 | 1 | Available |
| Title | Author | Year | ISBN | Copies | Availability |
| Teach Yourself Internet Game Programming in Java in 21 Days | Michael Morrison | 1996 | 1-57521-148-3 | 1 | Available |
| Building a 3D Game Engine in C | Brian Hook | 1995 | 0-471-12326-9 | 1 | Available |
| Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C | André LaMothe | 1995 | 1-57169-004-2 | 2 | Available |
| Tricks of the Game Programming Gurus | LaMothe, Ratcliff, Seminatore, and Tyler | 1994 | 0-672-30507-0 | 2 | Available |
| More Tricks of the Game Programming Gurus: Tips for Game Programmers! | 1995 | 0-672-30697-2 | 1 | Available | |
| Game Developer's Marketplace | Ben Sawyer, Alex Dunne, Tor Berg | 1998 | 1-57610-177-0 | 2 | Available |
| VRML 2.0 Sourcebook | Andrea L. Ames, David R. Nadeau, and John L. Moreland | 1997 | 0-471-16507-7 | 1 | Available |
| The Ultimate Game Developer's Sourcebook | Ben Sawyer | 1996 | 1-883577-59-4 | 1 | Available |
| Programming for Graphics Files in C and C++ | John Levine | 1994 | 0-471-59854-2 | 1 | Available |
| Cutting-Edge 3D Game Programming with C++ | John De Goes | 1996 | 1-883577-70-5 | 1 | Available |
| Java Game Programming for Dummies | Wayne Holder and Doug Bell | 1998 | 0-7645-0168-2 | 1 | Available |
| Windows Game Programming for Dummies | André LaMothe | 1998 | 0-7645-0337-5 | 1 | Available |
| Windows Game Programming for Dummies, 2nd Edition | André LaMothe | 2002 | 0-7645-1678-7 | 1 | Available |
| Digital Illusions: Entertaining the Future with High Technology | Clark Dodsworth, Jr. | 1998 | 0-84780-9 | 1 | Available |
| The Ultimate History of Video Games | Steven L. Kent | 2001 | 0-7615-3643-4 | 1 | Available |
| Code Complete: A Practical Handbook of Software Construction | Steve McConnell | 1993 | 1-55615-484-4 | 1 | Available |
| The Online Gaming Starter Kit | Ed Dille | 1997 | 1-56604-747-1 | 1 | Available |
| Amazing 3D Games Adventure Set | Lary L. Myers | 1995 | 1883577-15-2 | 1 | Available |
| The Doom Hacker's Guide | Hank Laukart | 1995 | 1-55828-428-1 | 2 | Available |
| Finite and Infinite Games | James P. Carse | 1986 | 0-345-34148-8 | 1 | Available |
| Computer Animation | John Hales | 1974 | 0-8038-1178-0 | 1 | Available |