Library

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This is a listing of all of the books currently owned by GCS. If you would like to borrow one, let us know, and we will bring it to the next regular meeting for you. If you can't make it to the meeting, we can make alternate arrangements. If there is a book you're interested in borrowing but you don't see it here, tell us. If enough people are interested, we'll try to get a copy. Also, if you have books you'd like to donate to the library, we'd be more than happy to accept them.

Programming Languages
Title Author Year ISBN Copies Availability
Learning Python Mark Lutz and David Ascher 2004 0-596-00281-5 1 Available
Programming Python Mark Lutz 2001 0-596-00085-5 1 Available
The Ruby Developer's Guide Robert Feldt, Lyle Johnson, and Michael Neumann 2002 1-928994-64-4 1 Available
Modern C++ Design: Generic Programming and Design Patterns Applied Andrei Alexandrescu 2001 0-201-70431-5 1 Available
Game Programming
Title Author Year ISBN Copies Availability
Game Coding Complete, 2nd Edition Mike McShaffry 2005 1-932111-91-3 2 Available
Teach Yourself Game Programming in 24 Hours Michael Morrison 2002 0-672-32461-X 1 Available
Killer Game Programming in Java Andrew Davidson 2005 0-596-00730-2 1 Available
Game Programming Gems Mark DeLoura 2000 1-58450-049-2 1 Available
Game Programming Gems 2 Mark DeLoura 2001 1-58450-054-9 1 Available
Game Programming Gems 5 Kim Pallister 2005 1-58450-352-1 1 Available
Software Engineering for Game Developers John P. Flint with Omar Salem 2005 1-59200-155-6 1 Available
Game Development and Production Erik Bethke 2003 1-55622-951-8 1 Available
3D Game Engine Programming Stefen Zerbst with Oliver Düvel 2004 1-59200-351-6 1 Available
Graphics
Title Author Year ISBN Copies Availability
2D Artwork and 3D Modelling for Game Artists David Franson 2003 1-931841-33-0 1 Available
3D Graphics Programming: Games and Beyond Sergei Savchenko 2000 0-672-31929-2 1 Available
GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics Randima Fernando 2004 0-321-22832-4 1 Available
GPU Gems 2 Matt Phar 2005 0-321-33559-7 1 Available
GPU Gems 3 Hubert Nguyen 2008 0-321-51526-9 1 Available
Beginning OpenGL Game Programming Dave Astle and Kevin Hawkins 2004 1-59200-369-9 1 Available
OpenGL Programming Guide, 3rd Edition Mason Woo, Jackie Neider, Tom Davis, Dave Shreiner 1999 0-201-60458-2 1 Available
Note: This is the famous "Red Book." A slightly older version of it can be found Online here.
Tricks of the 3D Game Programming Gurus: Advanced 3D Graphics and Rasterization André LaMothe 2003 0-672-31835-0 1 Available
Game Design
Title Author Year ISBN Copies Availability
Game Architecture and Design Andrew Rollings and Dave Morris 2000 1-57610-425-7 1 Available
Game Design for Teens Les Pardew and Alpine Studios 2004 1-59200-496-2 1 Available
Game Design: Secrets of the Sages Mark Saltzman 1999 1-56686-904-8 2 Available
Reference
Title Author Year ISBN Copies Availability
The Ultimate Encyclopedia of Mythology Arthur Cotterell and Rachel Storm 2003 1-84038-516-2 1 Checked Out
Dungeons and Dragons: Deities and Demigods Rich Redman, Skip Williams, and James Wyatt 2002 0-7869-2654-6 1 Available
The Making of Doom 3 Steven L. Kent with ID Software 2004 0-07-223052-5 1 Available
Business
Title Author Year ISBN Copies Availability
Patent, Copyright & Trademark, 7th Edition Stephen Elias and Richard Stim 2004 1-4133-0055-3 1 Available
Secrets of the Game Business François Dominic Laramée 2003 1-58450-282-7 1 Available
Game Development Business and Legal Guide Ashley Salisbury 2003 1-59200-042-8 1 Available
Useful Math
Title Author Year ISBN Copies Availability
3D Math Primer for Graphics and Game Development Fletcher Dunn and Ian Parberry 2002 1-55622-911-9 1 Available
Mathematics for Game Developers Christopher Treblay 2004 1-59200-038-X 1 Available
Linear Algebra and its Applications, 4th Edition Gilbert Strang 2006 0-03-010567-6 1 Available
Ancient Relics
Title Author Year ISBN Copies Availability
Teach Yourself Internet Game Programming in Java in 21 Days Michael Morrison 1996 1-57521-148-3 1 Available
Building a 3D Game Engine in C Brian Hook 1995 0-471-12326-9 1 Available
Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C André LaMothe 1995 1-57169-004-2 2 Available
Tricks of the Game Programming Gurus LaMothe, Ratcliff, Seminatore, and Tyler 1994 0-672-30507-0 2 Available
More Tricks of the Game Programming Gurus: Tips for Game Programmers! 1995 0-672-30697-2 1 Available
Game Developer's Marketplace Ben Sawyer, Alex Dunne, Tor Berg 1998 1-57610-177-0 2 Available
VRML 2.0 Sourcebook Andrea L. Ames, David R. Nadeau, and John L. Moreland 1997 0-471-16507-7 1 Available
The Ultimate Game Developer's Sourcebook Ben Sawyer 1996 1-883577-59-4 1 Available
Programming for Graphics Files in C and C++ John Levine 1994 0-471-59854-2 1 Available
Cutting-Edge 3D Game Programming with C++ John De Goes 1996 1-883577-70-5 1 Available
Java Game Programming for Dummies Wayne Holder and Doug Bell 1998 0-7645-0168-2 1 Available
Windows Game Programming for Dummies André LaMothe 1998 0-7645-0337-5 1 Available
Windows Game Programming for Dummies, 2nd Edition André LaMothe 2002 0-7645-1678-7 1 Available
Digital Illusions: Entertaining the Future with High Technology Clark Dodsworth, Jr. 1998 0-84780-9 1 Available
The Ultimate History of Video Games Steven L. Kent 2001 0-7615-3643-4 1 Available
Code Complete: A Practical Handbook of Software Construction Steve McConnell 1993 1-55615-484-4 1 Available
The Online Gaming Starter Kit Ed Dille 1997 1-56604-747-1 1 Available
Amazing 3D Games Adventure Set Lary L. Myers 1995 1883577-15-2 1 Available
The Doom Hacker's Guide Hank Laukart 1995 1-55828-428-1 2 Available
Finite and Infinite Games James P. Carse 1986 0-345-34148-8 1 Available
Computer Animation John Hales 1974 0-8038-1178-0 1 Available