ZOMG it's RELEASE 04/30/2014 - Posted by
RELEASE is happening this Friday from 4:30 to 6 in GHC 6121! Join us for pizza, cookies, and games as all our teams from this semester present their finished projects! The best two games (as determined by popular vote) will receive the honor of GCS Gold, earning prizes for their team members and special recognition on the GCS website.
Project leads, please bring a laptop or two with the most final version of your game, and be prepared to submit a copy of it that we can put on the website (or a link, if it's already web-based).
Talk this Friday instead of meeting, release 04/24/2014 - Posted by
Release is next Friday! We've been getting in touch with project leads to make sure everyone knows what is going on and what to expect, but please feel free to ask if you have any questions or concerns.
We don't have a general meeting this week. Instead, there is a talk about cloud-based precomputation at 4:30 in Newell-Simon Hall Room 3002 (the same time and room that the last few meetings have been in) The description for the talk is as follows:
"Building New Kinds of Games Using Cloud-Based Precomputation Large-scale distributed systems have revolutionized applications across computing, including search, machine translation, and filmmaking. It can be difficult, however, to apply these systems to games, due to the serial, real-time nature of many types of game dynamics. As a result, game graphics, physics, and AI are still largely limited by the processing power of individual PCs and consoles. In this talk, I will discuss how we can use massive cloud-based precomputation to create games that are not bound by these constraints. Using player models learned from recorded gameplay traces, we can efficiently sample game state spaces in an offline process, then use the sampled data to build an interactive game runtime. Since we sample the state space offline, our game dynamics can be arbitrarily complex, allowing us to create immersive, engaging games that could not be made any other way.
Matt works with Adrien Treuille....and is getting ready to commercialize his research. Their objective: massive precomputation to enable beautiful, complex graphics and physics in games."
Contest: Oh my god, a bear! 04/15/2014 - Posted by
Updates for March 17, 2014 03/17/2014 - Posted by
You've been asking for them, now we have them! They'll be available for probably around $12 depending on the number of orders (but not more than $15). To see the design and order, look for the link in the Facebook group, or contact Kim.
Make a brief game, art, or music track based off one of the theme of Negativity, along with a modifier for each thing below, and send it to Mackenzie. Have fun, and there'll be prizes! We look forward to what you make.
Game modifier: Hands Off
Art modifier: A Slightly Darker Shade of Black
Music modifier: White Noise
Contest submissions will be displayed and voted on at the next meeting!
Friday, March 21st, location TBA (await email).
Be there or be square. Or round. Or whatever you want to be. But seriously you should come.
ATTENTION GAME CREATORS: notes from meeting Fri, Feb 7th 02/07/2014 - Posted by
$5 for semester.
pays for pizza, website, our eternal love
Need to pay dues to win contest prizes, vote for games, and win a prize if your team gets GCS gold!
Make a quick game, piece of music, or art based on a theme for a chance for prizes and everlasting fame. Bring it to the meeting on Feb 28th.
Theme: It’s not as simple as it looks.
Art modifier: Bokeh effects.
Music modifier: Surprise symphony (e.g. peaceful music -> death metal)
Talk by James Portnow
from Extra Credits
Feb 28th at 6pm.
Game of the Week: Braid (http://braid-game.com/)