ATTENTION GAME CREATORS: notes from meeting Fri, Feb 7th 02/07/2014 - Posted by
Meeting this Friday, 4:30PM in NSH 3002 02/06/2014 - Posted by
Pitch Fair 2014 02/03/2014 - Posted by
We had a great pitch fair. Remember: it's not too late to sign up for projects!
You wash up on a desert island, with no idea who you are, and start to explore your game.
Primarily text-based game, start to explore what the island has to offer. Sort of a city-building game. What resources do you have? Can you build a house?
Like candy box, but multiplayer
Other people start to wash up. It gets more populated.
Key idea: You start with nothing.
Eventually you can build a boat. Then you realize there are other players in this game.
It’s a persistent-multiplayer game.
The whole map is not known to anyone but the server. You can trade, be a pirate. And there’s always more to explore.
Writer, artists, programming. Welcome to newcomers who want to learn web development!
Finish basic survival mechanics. Players can arrive on an island and interact with a localized world.
3rd person 3d action platforming game.
Building onto the base set by PAV and Project ROB before it, The Lucian is a 3rd person platforming/action game. The player can traverse and interact with the environment, solve puzzles, and battle enemies.
Demo available (contact Matt)
C# for Unity 4, github
Artists: enemies, environments, and NPCs — concept design, 3d modeling, animating & texturing — a good way to get started
Programmers: Enemy AI, game logic, GUI programming
Designers: Level, Puzzle, and boss battle design
1 enemy type with basic AI.
2 levels with platforming & fighting sections.
Polished gameplay & main character animations.
17c themed tabletop naval wargame. Players battle each other using a small fleet of ships. Movement using an arc template. Open board with no grid or defined spaces, speed relative to wind direction.
Mechanics: Dice used to shoot
3d design (CAD for new ship pieces)
Printed manual, Cards to track ships, standardized board
Create variety of 3d models of Lord of the Rings weapons and armor to put into Elder Scrolls: Skyrim for PC
Skyrim for PC mod
Intermediate+ 3d artists
Research and designers (sketch artists)
Quest programmer/creation kit manager (Skyrim required)
Feel free to join even if you don’t meet these roles!
Create one set of weapons and armor for a race. 10 objects: helm, torso, sword, dagger, etc.
Maximum goal: Additional sets, short quest to implement items in-game
Where’s the room for creativity? Like, you could make the one ring and then toss it in the red mountain. There’s a lot of room in how you choose to *combine* the two
A violent tale set in a fantastical medieval world. Following the journey of a just ruler, Turkey, yearning to save his fellow animals from the oppressive dictatorship of his arch nemesis
all based on the beanie baby toy line
Turn-based strategy game with RPG statistics and leveling. Medieval fantasy with weapons. Similar to Fire emblem or advanced wars with a hint of dark souls and monster hunter
Evil bass hound named weinerdog — uses drugs to numb his subjects. Build a machete to
Protagonist is named turkey, and is a turkey. High critical rate, low health.
Turkey sets out with 2 trusted friends and builds up an army to overturn
Non-interactive 2d in-game combat animations, tile system, loot system to upgrade weapons.
tl;dr violent tale, dictators, gore, class system, war, strife, love
Looking at Flash, Flixel, and Github, but open to any suggestions
Artists, Writers, Programmers, Music composers/sound designers, Game designers
A series of different stats based units that can move on chessboards that change after each area of the story progresses.
You are the last dragon left in the world but unfortunately you made everyone mad by stealing their ice cream. Now you must escape from the angry mobs chasing you. The game will take place in four randomly generated stages, where each stage has a gridded map of the area and various encounters on it. Most of the encounters will then bring the player into a side-scrolling shooter stage that they must pass to progress.
Like FTL except a side-scrolling shooter. Transition between side-scrolling and moving about on a grid trying to get from left to right. You’re running away from everyone else on the planet because you ate all their ice cream. Get upgrades along the way. Somewhat difficult, procedurally generated
Unity 2D toolkit
Art: Pixel art, 3d art, or regular art.
One fully generated stage that can be played from start to finish.
Old style arcade cabinet but for GCS games. Places in Gates or UC. Permanent physical place for GCS games. Easy way to show others games. Perfect for 15-20 min study breaks
Medium number (1-2) of architecture/craftsmen would be needed to create cabinet and deal with cutting of wood and assembly.
Small number (1-2) miscellaneous to help will budget, approval process, construction, documentation, etc.
A minimum viable product would be an Arcade Bar-top where its a small(ish) game cabinet. Think Arcade cabinet but without the whole big bottom part and just the top which would minimize wood cost, construction time and make it more mobile if location placement is difficult.