Bossmen
Bossmen consists of seven unique boss battles. You are a “hero”, equipped with a lasergun and jetpack to defeat the Bossmen. The game has a typographic health system, with parts of the characters’ names disappearing as damage is taken.
An astute observer might ask, why are you fighting? Can’t we all get along? Well, being cubist, the Bossmen have taken a disliking to your supple round corners and high polygon count. And for Bossmen, disputes are not solved by words, but by lasers.
Pitch Info & Design Document
Pitched 1/25/08 PPT
Pitch Outline DOC
Downloads & Requirements
Microsoft Windows Executable (.NET 2.0 Required)
Microsoft Windows Installer (.NET 2.0 Required)
Team
- Greg Peng
- Concept and Design
- Jay Meistrich
- Lead Engineer
- Justin Lokey
- Art Direction
- Kyle Neblett
- Gameplay Programming
- Vijay Prakash
- Gameplay Programming
- Dan Vu
- Modeling and Animation
- Raphael Mun
- Additional Modeling
- Adam Lederer
- Music
- Eric Foote
- Music
- Mee-Hyun Jang
- Additional Textures
Screenshots/Concept Art

