Eternal Storm - Spring 2006

About

Isometric space-age bombing game

Taking place in 3305 A.D, Eternal Storm dives into the rich clouds of Jupiter, where the Juno Corporation uses automated mining platforms to maintain a monopoly on the collection of Hydrogen-3 fuel. Inside the Great Red Spot of Jupiter, a monstrous storm three times the size of Earth, Juno is rumored to have found the storm's source. Hidden by the fury of this storm, a few brave pilots launch a rebellion -- the Jupiter Liberation Front -- seeking to strike Juno in its heart to uncover the source of its secrets.

Play

  • For Windows | Uploaded on 2007-06-02 | Download

Screenshots

Project Members

  • Chris DeLeon - Producer, Programming, Game Design, Cutscene Art, Manual/Interface Design, Voice Acting
  • Chris Strickland - Playtesting
  • Colin Newby - Playtesting
  • Danny Traylor - Sound Design
  • Eric Barndollar - Music
  • Eric Foote - Level Design
  • George Shannon - Writing
  • Greg Newby - Playtesting Lead, Voice Acting, Game Design
  • Jared Luxenberg - Web Design
  • Jennifer Smith - Playtesting
  • Joe Kincaid - Sound Design
  • Joe Pfeil - Sound Design Lead
  • John Nesky - 3D Art
  • Joseph Chakola - Sound Design
  • Josh Schnarr - 3D Art Lead, Voice Acting
  • Kenneth Chan - Level Design
  • Matt Kent - Music, Sound Design
  • Megan Sasser - Sound Design
  • Ning Sung Lee - Cursor Art
  • Robert Strickland - Level Design, 3D Art, Voice Acting
  • Susan Smith - Playtesting