Dragon of Shiuliang - Spring 2004

About

First GCS game ever!

The Dragon of Shiuliang has met its original goal of recreating the spirit of Dragon Warrior. Featuring many separate regions to explore, 50 NPCs, original music, art, and dialog, world persistence, and scripted cinema sequences, DoS has shaped up into a finished and complete RPG in its own right. It's written in C++ using the Allegro library, and the entire source is included in the download. Included binaries are compiled for IBM/Windows PCs. Read the readme.txt for further details.

Play

  • For Windows | Uploaded on 2008-08-13 | Download

Screenshots

Project Members

  • Chris DeLeon - Design Lead, Programming, Level Design
  • Dongha Lee - Sound Effects
  • Priscilla Kim - Art Lead, Writing
  • Ryan Tarpine - Partial SDL Port
  • Tuscan Knox - Music Composition