OK, so I'm going to base my votes largely on these things : "Since the primary focus of the competition is game design, that should be the primary focus in evaluating the games during voting. How effectively did the designer create a enjoyable game experience focused around the theme? How creative and innovative was it? Is it fun to play? Does it use the theme in such a manner that the theme adds substantially to the gameplay?"
Bruce: As far as seeing the theme in this game, I assume you were referring to "releasing the bombs." While this is an interesting use of the word release, I dont think that the game is focused around the theme. It's more a game of blowing things up than a game of releasing things. You get a 0 for creative and innovative, because it just wasn't. Flying over things blowing them up really isn't an innovative idea, it has been done before. In fact I believe there's one such game already on this site (saturn storm). Fun to play was a kinda iffy one. While it's definitely nice to blow things up now and again, and the graphic when the windows break is neat, it gets a little repetitive. Press spacebar a few times, fly through a poster, repeat. Then you see little holes in the ground or something. Anyhow the holes dont actually do anything which was kinda odd. You fly by like 50 of them and then a giant rocket appears out of one of them that takes up like half the screen and kills you in one go. I don't know about others, but I didn't find it particularly enjoyable. And then using the theme to add to the gameplay, is also not done very well. The act of releasing the bombs isnt what the game is about. It could have just as easily been a machine gun turret, or a rocket launcher or something, or even have allowed multiple such weapons.
Ben: Out of the three other entries I think this game uses the theme the best. The game is based around releasing Bessie from the beams of alien spacecraft. This is an interesting and somewhat amusing way of using the theme. The game is focused on the theme, which is really what needs to happen. As far as the second part of that criterion: "create an enjoyable game experience" not so amazing. The game was pretty much holding down the mouse button and moving side to side. Creative and innovative you get points for. I've never before seen a game where you have to defend a cow from approaching airborne assailants with a gardening hose, or even a game that works around the same mechanic. Fun to play... not so much. Like I said before there's really nothing to the gameplay of this game. The aliens approach one at a time making them fairly easy to repel, and they randomly drop Bessie even when you're not shooting at them. And sometimes they dont drop her even if you fire at them all the way up from the ground. The theme adding substantially to the gameplay is a 50/50 here I think. While the game is largely about releasing Bessie, you cant release her if they dont get her in the first place. Which isn't that difficult to prevent.
Duncan Connor and Matt: This game was.... interesting

. Ninja ghost grim reaper judges in the sky that shoot rain vs odd pink blob/humanoid thing that shoots little yellow lasers of righteousness or something. As far as the theme goes... I'm going to have to work under the impression that the human inside the blob is the prisoner of the evil dudes in the sky in some way. When you shoot the judges, you slowly move towards humanoid form, when they shoot you, you become more blobular. So I assume the idea is to release yourself from them and the blobby form they have put you in. Maybe it represents some sin of yours or something, I dont really know. Creative and innovative is 100%. Despite the fact that I had no clue what was going on, I've never seen a game quite like it before. Fun to play is a bit lower on the scale here. while exchanging fire with these guys and trying to avoid theirs was kind of fun, it got old pretty fast. There are too many of them, which makes them too easy to hit, and nothing really changes throughout the game except your movement speed. Theme adds substantially to gameplay? Not really. The gameplay mechanic was exchanging fire, releasing was really just story based as far as I could tell.
So my votes are as follows:
1: Bessie, aliens, and garden hose
2: Ninja ghost grim reaper judges in the sky
3: Airplane, bombs, and windows
@ Benlan: There are 9 levels, and if you got up to powerups, you reached at least the 5th level. By the time you're on the 5th or 6th level out of 9 the game is pretty difficult. I acknowledge that. It is that way because the later levels of a game are supposed to be hard the way I see it.
Do people who aren't entrants vote as well?
--Ryan K