Hey ya'll! We had a meeting! Ben Sand came from Brainworth to talk about a new community-sourced game platform for teaching programming skills. Then we had project pitches:
Lead: Mark Slabinski
Short (10-15 min play time), Open Art Style, Oregon Trail style gameplay with an added layer of character on top of it.
Lead: Gregory Rose
Colored circles bouncing around the screen, try to toggle them all using simultaneously firing lasers. Lots of options for expansion from the core concept. (4 hours a week, 1-2 months dev time)
Outfit Swap / Outfitter
Lead: Rosstin Mu
Swap outfits with NPCs to work your way from lowly hobo to President of the United States. HTML5 mobile game, portfolio material.
The Sheep Punching Game (Bleat Beater)
Lead: Katie Chironis
3D Puzzle game in Unity, very open design goals. Main goal: fun to play. New member friendly.
Lead: Ben Lanier
Simple 3d, mobile browser-based micro-episodic sci-fi adventure/puzzle/room escape game. Small, quick-to-play levels. Robots!
Lead: Kellie Medlin
Draw Japanese characters to learn Japanese. And also magic. Very open project, core concept: learn some Japanese.
Lead: Rusty Nelson
Lead: Brian Humbarger
Platforming game where you build your own levels to accomplish your goals. Create platforms, edit levels, and also jumping makes you smile. A couple of squares vs. the world plot pitches. Full nature of the game is yet undecided, but you can help!
Lead: Andrew Mittereder
A 2D hybrid between RTS and puzzle game, you play an arsonist who wants to burn down some very specific things, and not others. XNA/C#, very new member friendly.
Lead: Evan Shimizu
Pipe-based puzzle game, try to keep the flow going with rotations and power-ups. XNA/C#. A big focus on polish.