Many GCS members have gone on to work in the gaming industry. Some members have participated in Summer internships, and others have landed full-time jobs.
This section is under construction. It will have first-hand anecdotes about experiences and advice on landing a job very soon!
Jobs Acquired 2007
- Electronic Arts LA
Chris DeLeon: Full time Technical Designer
- Electronic Arts LA
Gregory Peng: Intern Technical Designer
- Electronic Arts LA
Daryna Yakusha: Full Time Technical Artist
- Electronic Arts LA
Jay Meistrich: Software Engineer Intern
- Electronic Arts LA
Kwasi Mensah: Technical Game Design Intern
- Electronic Arts Redwood Shores
Justin Lokey: Production/Design Intern
- Pandemic Studios
Luis Bermudez: Software Engineering Intern
- Red 5 Studios
Tom Cauchois: Full Time
- Xbox
Raphael Mun: SDE Intern
Jobs Acquired 2006
- Electronic Arts LA
Chris DeLeon: Intern Technical Designer
- Schell Games
Bei Yang: Effects and Prototyping Programmer
- XL Games
Tom Cauchois: Intern
Jobs Acquired 2005
- Electronic Arts LA
Chris DeLeon: Intern
- Electronic Arts Redwood Shores
Tom Cauchois: Programming Intern
- Walt Disney Imagineering
Bei Yang: Previsualization and Prototyping Intern
Jobs Acquired 2004
- AI Live Inc.
Curt Bererton: Full Time Software Engineer
- Maxis
Mike Darga: Maxis
